Kevin Michael Frick
I’m a Computer Engineering student at Collegio Superiore, University of Bologna, Italy.
I worked as a computer vision student researcher at the Robotics and Mechatronics lab of the University of Twente, Netherlands, for the last three months of my bachelor’s degree.
In high school, doing competitive programming, I discovered the beauty of computational complexity theory, graph theory, dynamic programming and the like.
In college I delved into the study of computer architectures, which I find as fascinating as statistics and machine learning.
Mathematical and statistical modeling as well as low-level development thus became my primary interests.
In my free time I play the bass, cook and go to the theater.
I also acted for a while.
I’m firmly convinced that practical work is an art form and this is why I strive to let the search for beauty and elegance guide me in what I do.
I developed small personal projects with graphics engines and collaborated with open source projects in the gamedev world, primarily writing C++ code for non-playing characters’ AI.
Skillset
Languages
Javascript |
Python |
Java(9) |
C# |
C |
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C++(98,11,14) |
C++(17,20) |
Lua |
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Frameworks
Unity |
Godot |
Phaser.js |
Love2D |
Irrlicht |
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id Tech |
OGRE 3D |
OpenSceneGraph |
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Miscellaneous
3D Graphics |
AGILE/SCRUM |
DevOps |
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Posts (English)